
When you reach the Lost Chapel, Zacharius is calmly waiting by a bookshelf.Find the evil wand near the area boss in Leper's Smile.One can also easily miss this Mythic Path if they're too brash with their decisions.

This is also a great choice for the Campaign side of the game because every time a Crusader army is victorious, a legion of undead joins the ranks. A love letter to evil spellcasters and wizards who are too ambitious, the Lich is a magic and summoner-focused path.

All the choices on the Lich Mythic Path, except for the choice the player makes when they first pick up the Wand of Zacharias, are Evil or Lawful. For some extra fun dialogue here, include Daeran in the party when you explore the Lost Chapel and meet Zacharius. It would be scandalous to reveal he had become a Lich. Several of the local nobility trace their ancestry to him and gush about his goodness. In the lore of Wrath of the Righteous, Zacharius was one of the heroes that fought against the demons alongside Yaniel. This is usually done by picking the evil choices. Trick the cultists into fighting and killing one another.Pick the dialogue options that will manipulate them into thinking that the players are their superior.

Your arrival initiates a dialogue with the cultists disguised as crusaders burning the real crusaders.

It should be noted that these are arranged in the order in which the player finds them in the game and some also require a certain moral alignment. There aren't any further Pathfinder: WOTR Mythic Pathways to describe, although that could be a possibility with future patches and DLC packs, there's new information on the existing ones to make them easier to find and follow. Updated on January 31, 2022, by Kristy Ambrose: Now that more players have finished the game and more secrets of the Mythic Paths have been revealed, a few more details can be added to this guide. Some Mythic Paths are easy to miss and require thorough instructions. Consequently, this ambitious mechanic is hidden behind several layers of exploration or seemingly ambiguous dialogue actions or choices. That's something that's never been done in an RPG. Come late-game, these choices will manifest in a way that, for example, can turn the player characters into a dragon or bunch of locusts, become an avenging angel, or give them the inter-dimensional power to mete out justice.
